Scope
People
Quality
Play
KS
Novice Game Producer
Creative chaos,
playable.
I enjoy turning the creative mess into shared priorities and a practical direction.
At my best when a strong Vision needs clarity or when the stress hits hardest.
Scroll to explore
Selected work
My project vault
Five productions. Different genres, team shapes and constraints. One constant: create enough clarity for the work to move.

I
4th Semester · 11 Weeks
Morbus Dei
A visual journey through a decaying Baroque clinic.
Built across a large, art oriented student team.
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KEY Data
- Art Portfolio
- Walking Sim
- 15 students
- 7 external


My Job
- Product focus
- Representation
- Alignment
- Smoke & Fire
- Cost & Budget


3rd Semester · 8 Weeks
Infinite Swarm
Switch between melee and ranged as you slay endless hordes of cyber crabs.
A fast paced modular prototype that grew into an ambitious simulation and a lesson in protecting the core loop.

II
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KEY Data
- Horde Survivor & Hero Shooter
- 11 students
- 2 external


My Job
- Product Owner
- GDD & High Concept
- Representation



III
2nd Semester · 8 Weeks
Cards Against Dungeons
Build a deck of multipurpose cards to delve into the dungeon.
Experience an example on how AI can affect game development.
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KEY Data
- Deckbuilder & Dungeoncrawler
- AI research project
- 10 Students
- 1 external


My Job
- Project lead
- Production framework
- Representation


1st Semester · 8 Weeks
Rise of Nafi
Destroy the tomb as a charming mummy, to uncover powerful artifacts and turn the cramped crypt into a open wasteland.
Devoloped on instinct before the knowhow.

IV
View Details
KEY Data
- 2.5D Survivorlike
- 9 first Semester students


My Job
- Vision Keeper
- Producer
- Representation


V
Winner of EDU-Jam · 48h
Diviniants
Your dark reflection blocks the path to heaven. Avoid your sins, clear the route and ascend.
Build by a small international team in a rush, by aligning to a goal.
View Details
KEY Data
- Mirror Puzzle
- 7 multinational developers
- Highest rated jam entry
My Job
- Alignment
- Integration


About me
Character Background
Your future Colleague?
Right now, all I want is to work with a motivated team on new endeavors and big ideas.
I started in hospitality and gradually moved from runner roles into leadership and consulting responsibilities while studying. It taught me to listen, stay calm when plans change, and work with very different people.
Games have been part of my life since my first Sega. During the pandemic, I became a Dungeon Master and discovered how much I enjoy bringing people into the same story and shared experience, while finding a way on when everything derails.
That mix of structure and instinct eventually led me to game production at Games Academy.
I will finish my education in soon and am ready for the next adventure.
✦
As for the next Quest:
Let’s ship something
worth playing.
Looking for a producer who knows the theory and wants to evolve with your company?
Then contact me and tell me what you’re building :3
