Scope

People

Quality

Play

KS

24—26

Games Academy Berlin

Graduating October 2026

04

student
projects

05

Game
Jams

22

largest
project
team

Novice Game Producer

Creative chaos,
playable.

I enjoy turning the creative mess into shared priorities and a practical direction.
At my best when a strong Vision needs clarity or when the stress hits hardest.

Scroll to explore

Selected work

My project vault

Five productions. Different genres, team shapes and constraints. One constant: create enough clarity for the work to move.

Morbus Dei artwork with a skull, butterfly and anatomical objects

I

4th Semester · 11 Weeks

Morbus Dei

A visual journey through a decaying Baroque clinic.
Built across a large, art oriented student team.

Itch.io
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KEY Data

  • Art Portfolio
  • Walking Sim
  • 15 students
  • 7 external

My Job

  • Product focus
  • Representation
  • Alignment
  • Smoke & Fire
  • Cost & Budget

3rd Semester · 8 Weeks

Infinite Swarm

Switch between melee and ranged as you slay endless hordes of cyber crabs.
A fast paced modular prototype that grew into an ambitious simulation and a lesson in protecting the core loop.

Itch.io

II

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KEY Data

  • Horde Survivor & Hero Shooter
  • 11 students
  • 2 external

My Job

  • Product Owner
  • GDD & High Concept
  • Representation
Cards Against Dungeons logo with a stylised key and cards

III

2nd Semester · 8 Weeks

Cards Against Dungeons

Build a deck of multipurpose cards to delve into the dungeon.
Experience an example on how AI can affect game development.

Itch.io
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KEY Data

  • Deckbuilder & Dungeoncrawler
  • AI research project
  • 10 Students
  • 1 external

My Job

  • Project lead
  • Production framework
  • Representation

1st Semester · 8 Weeks

Rise of Nafi

Destroy the tomb as a charming mummy, to uncover powerful artifacts and turn the cramped crypt into a open wasteland.
Devoloped on instinct before the knowhow.

Itch.io

IV

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KEY Data

  • 2.5D Survivorlike
  • 9 first Semester students

My Job

  • Vision Keeper
  • Producer
  • Representation

V

Winner of EDU-Jam · 48h

Diviniants

Your dark reflection blocks the path to heaven. Avoid your sins, clear the route and ascend.
Build by a small international team in a rush, by aligning to a goal.

Itch.io
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KEY Data

  • Mirror Puzzle
  • 7 multinational developers
  • Highest rated jam entry

My Job

  • Alignment
  • Integration

About me

Character Background

Your future Colleague?

Right now, all I want is to work with a motivated team on new endeavors and big ideas.

I started in hospitality and gradually moved from runner roles into leadership and consulting responsibilities while studying. It taught me to listen, stay calm when plans change, and work with very different people.

Games have been part of my life since my first Sega. During the pandemic, I became a Dungeon Master and discovered how much I enjoy bringing people into the same story and shared experience, while finding a way on when everything derails.

That mix of structure and instinct eventually led me to game production at Games Academy.

I will finish my education in soon and am ready for the next adventure.

✦

As for the next Quest:

Let’s ship something
worth playing.

Looking for a producer who knows the theory and wants to evolve with your company?

Then contact me and tell me what you’re building :3